41 lines
1.4 KiB
Markdown
41 lines
1.4 KiB
Markdown
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# Light
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This example creates a Color Temperature Light device using the ESP
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Matter data model.
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See the [docs](https://docs.espressif.com/projects/esp-matter/en/latest/esp32/developing.html) for more information about building and flashing the firmware.
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## 1. Additional Environment Setup
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No additional setup is required.
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## 2. Post Commissioning Setup
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No additional setup is required.
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## 3. Device Performance
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### 3.1 Memory usage
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The following is the Memory and Flash Usage.
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- `Bootup` == Device just finished booting up. Device is not
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commissionined or connected to wifi yet.
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- `After Commissioning` == Device is conneted to wifi and is also
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commissioned and is rebooted.
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- device used: esp32c3_devkit_m
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- tested on:
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[6a244a7](https://github.com/espressif/esp-matter/commit/6a244a7b1e5c70b0aa1bf57254f19718b0755d95)
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(2022-06-16)
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| | Bootup | After Commissioning |
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|:- |:-: |:-: |
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|**Free Internal Memory** |108KB |105KB |
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**Flash Usage**: Firmware binary size: 1.26MB
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This should give you a good idea about the amount of free memory that is
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available for you to run your application's code.
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Applications that do not require BLE post commissioning, can disable it using app_ble_disable() once commissioning is complete. It is not done explicitly because of a known issue with esp32c3 and will be fixed with the next IDF release (v4.4.2).
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